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Integrating Wearable and Survey Data: Methodology for Activity and Motivation Studies

7 May 2025

Panel data from 516 college students combines Fitbit wearables and surveys to study leaderboard effects on physical activity and related factors.

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The Power of Prior Activity and Group Size in Digital Health Leaderboards

7 May 2025

Leaderboard size and users’ prior activity shape how competition and social influence affect fitness, with impacts differing for active and less active users.

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How Social Influence on Leaderboards Fuels-or Hinders-Fitness Motivation

7 May 2025

Leaderboards boost motivation through social influence, foster accountability, and shift exercise reference points, sometimes increasing or reducing activities.

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A New Study Says Video Games Can Be Excellent Tools for Physical Rehab

1 Feb 2025

Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.

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Researchers Designed a Game-based Rehab System—Here's How

1 Feb 2025

Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.

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Game Scores Are Too Slow to Track Player Progress Efficiently

1 Feb 2025

Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.

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New Rehab Game System Shows Speed, Not Reach, Makes Rehab Games Fun

1 Feb 2025

Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.

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Researchers Work With Therapists to Use Video Games to Improve Physical Rehab

1 Feb 2025

Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.

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Scientists Hack Pac-Man to Make Physical Therapy Less of a Chore

1 Feb 2025

Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.