
Integrating Wearable and Survey Data: Methodology for Activity and Motivation Studies
7 May 2025
Panel data from 516 college students combines Fitbit wearables and surveys to study leaderboard effects on physical activity and related factors.

The Power of Prior Activity and Group Size in Digital Health Leaderboards
7 May 2025
Leaderboard size and users’ prior activity shape how competition and social influence affect fitness, with impacts differing for active and less active users.

How Social Influence on Leaderboards Fuels-or Hinders-Fitness Motivation
7 May 2025
Leaderboards boost motivation through social influence, foster accountability, and shift exercise reference points, sometimes increasing or reducing activities.

A New Study Says Video Games Can Be Excellent Tools for Physical Rehab
1 Feb 2025
Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.

Researchers Designed a Game-based Rehab System—Here's How
1 Feb 2025
Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.

Game Scores Are Too Slow to Track Player Progress Efficiently
1 Feb 2025
Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.

New Rehab Game System Shows Speed, Not Reach, Makes Rehab Games Fun
1 Feb 2025
Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.

Researchers Work With Therapists to Use Video Games to Improve Physical Rehab
1 Feb 2025
Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.

Scientists Hack Pac-Man to Make Physical Therapy Less of a Chore
1 Feb 2025
Video games can help people recover their motor skills through repetitive exercises, but in a way that still feels fun and engaging.